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PLAYDROP

A gaming store that carries its opening-screen energy into a considered product-selection experience.

An independent FORMIQ concept, not a client commission. Interface and data are for demonstration.

Open interactive prototype
PLAYDROP01 / 03
PLAYDROP — Concept · gaming store

Idea and visual direction

Gaming energy. Storefront clarity.

How can a store speak gaming culture without making currency and pass purchases feel like a complicated quest?

Approach
Expressive game imagery, contrasting typography and a clear route from choosing a game to finding the right package.
Visual system
Contrasting surfaces and vivid accents frame the game artwork. Large typography separates expressive presentation from practical information.
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PLAYDROP — Valorant and Fortnite catalogue, budget and region selection, favourites, cart and a demonstration checkout journey.

Interaction journey

From a favourite game to the right package.

Valorant and Fortnite catalogue, budget and region selection, favourites, cart and a demonstration checkout journey.

User journey
Choose a game, region and budget, explore matching packages and save favourites or add products to the cart.
Interface details
Filters, favourites, cart editing with undo and a step-by-step demo checkout. Light and dark themes offer different moods.
PLAYDROP03 / 03
PLAYDROP: More than an opening screen.

Exploration outcome

More than an opening screen.

An interactive store concept: expressive on the surface, straightforward at its core.

What to explore
The interactive catalogue, package selection and checkout without sending a real order.
Prototype scope
An independent concept with demonstration prices and products. Payments and fulfilment are not connected. Game brands belong to their respective owners.